Full Steam Ahead

Lots has been happening with the team in our separate lives, but progress is still ploughing on at a rate of knots, especially on the testing and bug crushing front. The last few tests have been very productive and have resulted in many bugs being found and fixed especially without new deploy code.

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New year - new progress!

Apologies for yet another late “monthly” update but take it as a good sign that we’ve been too busy! Some good progress to report this time along with a little sadness.

First up, two new maps are taking shape in the form of Dunkirk and Mercury.

Dunkirk is set in the spring of 1940 and the withdraw of the British Expeditionary Force from northern France. Set somewhere near Saint-Venant; the scenario is that of a small British convoy ambushed by German forces holed up in a nearby farm. To survive the British need to stop the Germans overrunning them, falling back through an orchard to a defensive position in a farm.

Mercury is based on the German airborne operation of the same name. Set on the island of Crete, German forces must fight from their landing zones and capture a small town before pushing on to capture the nearby airfield from the Commonwealth forces holding it.

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Big Bunch ‘o Media

Apologies that we’re late with this update but I can actually say that it was because we were so busy working on the game. No kidding, October was crazy with the amount of stuff we were doing and with two regular playtests and a proper beta test team we’ve had lots of bugs and feedback to work through. Suffice to say we’re finally getting on top of them and each week we seem to be slowly ticking off more and more bugs as fixed than there are being added.

Beta testing has been excellent as now with more people in game we can really get a feel for how the maps work. Having twelve plus players is great for testing the maps and I’m pleased to say virtually all of them passed with flying colours, very little major redesigning was needed. The most that happened was one or two buildings would be opened/closed up or an objective moved 10m to the left or right.

During the last playtest we took hundreds of screenshots between us we’ve uploaded a selection to the Playtest Images page in the media section. Here’s a few as a taster.

Beta Test November 05 2008 Beta Test November 05 2008 Beta Test November 05 2008 Beta Test November 05 2008

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Out of the frying pan into the fire.

It’s been a while since the last update, so here’s a short and sweet “We’re still here!” update.

Firstly personal lives, jobs, holidays, etc. have caught up with the team. It’s been somewhat tough the last month getting things done as various people have been away and then just as one comes person comes back, another goes away somewhere!

We’ve also just started closed beta testing and the work required to get that set-up and running is nothing short of biblical. If you haven’t been emailed about the beta then don’t email us, we’ve picked who we want for the first small closed session. In time this will be expanded but at the moment we’ve got enough extra bodies to help out with what’s needed.
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