Airborne, interviews and the dev process.
Time goes by quickly and I hadn’t realised it’s been three months since we last posted an update. Sorry about that.
I know we talked about a release delay of “weeks” but as usual I grossly under-estimated the lack of free time myself and the team would have this summer. Anyway, with this update I’m glad to say I can bring you some news of positive progress so lets start off with the good stuff!
Commonwealth Airborne Forces player models.
I mentioned in our last update that one of the things that we really needed to get done was the Commonwealth Airborne Forces models. This was a key requirement of our Pegasus Bridge map and something that was very close to my heart.
I’m pleased to say the base modelling and texturing are done and we’re already started the process of getting them in-game. Three of the team – myself, Soren and Lasse – worked on the model and it was certainly a labour of love for me.
Soren was responsible for the 3D model and high-definition sculpt for the normal map, I created the texture for the distinctive Denison smock and Lasse created the rest of the texture for the model, helmet and Bergen rucksack.
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It took a lot of work, especially to capture the distinctive look of the smock and we went all out to get it right. I’m really pleased with the results. The screen shots are taken from the Source model viewer so you can exactly how it will look in game. Sadly the detail in the normal maps is hard to make out in a still image so I’ve included a render to give you some idea of the detail.
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