So….where do we begin?
A long long time ago, so many years infact I can’t remember how many, Jed and myself set out to make the WW2 mod we wanted to play. The sort of mod we’d like to play that had some thinking behind it and if anyone else liked it great, but it was mostly for us. We wanted a mod where you explored the lesser known battles of WW2 with forces you rarely played as such as the Canadian and Polish Commonwealth forces. Work started slowly and in secret for the best part of a year before we realised we had something nice and needed some extra help.
Over the following years we built the team up to a solid set of core contributors and other tag alongs who helped where they could and we got so close to a release, except that day was about 3 years ago not today. Everything had been going well and we had weekly or fortnightly tests often with a full server and then things kind of just…stopped. Unlike a lot of mod teams most of us were in our late 20′s and 30′s and had other things to do instead of sit around all night and make video games. Most of us were at University or tied down with other big life events (babies and marriage being a common theme) and one by one we all got caught up in something that required more time than we had.
Jed had to step down his involvement in the mod for various reasons and I took up a lot more of the responsibilities and then in a bizarre turn of events I went from being a unemployed graduate to being offered a job at a video games company to being made redundant and then re-employed at another game studio all within 3 weeks. It was a tumultuous time and was the beginning of a slippery slope of slowing progress. The rest of the team did their best but with the leadership effectively removed and unable to give the time needed things slowly dropped off and more and more of the team slowly slipped away.
But that’s not the end of the story, not yet.
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