Big Bunch ‘o Media

Apologies that we’re late with this update but I can actually say that it was because we were so busy working on the game. No kidding, October was crazy with the amount of stuff we were doing and with two regular playtests and a proper beta test team we’ve had lots of bugs and feedback to work through. Suffice to say we’re finally getting on top of them and each week we seem to be slowly ticking off more and more bugs as fixed than there are being added.

Beta testing has been excellent as now with more people in game we can really get a feel for how the maps work. Having twelve plus players is great for testing the maps and I’m pleased to say virtually all of them passed with flying colours, very little major redesigning was needed. The most that happened was one or two buildings would be opened/closed up or an objective moved 10m to the left or right.

During the last playtest we took hundreds of screenshots between us we’ve uploaded a selection to the Playtest Images page in the media section. Here’s a few as a taster.

Beta Test November 05 2008 Beta Test November 05 2008 Beta Test November 05 2008 Beta Test November 05 2008

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Out of the frying pan into the fire.

It’s been a while since the last update, so here’s a short and sweet “We’re still here!” update.

Firstly personal lives, jobs, holidays, etc. have caught up with the team. It’s been somewhat tough the last month getting things done as various people have been away and then just as one comes person comes back, another goes away somewhere!

We’ve also just started closed beta testing and the work required to get that set-up and running is nothing short of biblical. If you haven’t been emailed about the beta then don’t email us, we’ve picked who we want for the first small closed session. In time this will be expanded but at the moment we’ve got enough extra bodies to help out with what’s needed.
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R&R

It’s come to that time of the summer where people go on holiday and as usual by pure chance both Jed and myself have managed to book our times off at the same time as other.

I’m off to the south of France for two weeks with my girlfriend and her family from 12th July to the 26th of July and will be gone from Monday to prepare down in Southampton. Jed meanwhile is hotfooting it like an escaped POW across Europe to get back to Blighty for his sisters wedding. He’s off for two weeks doing that starting tomorrow so there will be a lack of activity on our behalf for the next few weeks I’m afraid.

That said, its not all doom and gloom. We’ve managed to secure a dedicated beta testing server which has been kindly donated by Tront from the First Frag Gaming Community. Many thanks to him, we hope to start getting things rolling there when we return. Just don’t ask us if you can be on the beta team, we won’t pick you if you bother us…

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Hold until relieved.

People have been asking long enough for some sort of in-game video so as it’s the 64th anniversary of D-Day and the gliderborne assault on the Caen and Orne canal bridge we thought we’d oblige.

John put together a quick walk around of our Pegasus Bridge map for you so you can see how it’s progressing so far. It’s about as historically accurate in terms of layout as we can make it, it’s now going through the process of refinement for gameplay and visuals. The preview shows the main area of the map – theres more to it but we’re keeping those bits to ourselves for now.

Even as you watch it the video is already out-of-date as we’ve already made more tweaks to it. However, it’s still good enough to give you a feel.

The capture of the bridges will be a coup de main operation depending largely on suprise, speed and dash for success. Provided the bulk of your force lands safely, you should have little difficulty in overcoming the known opposition on the bridges. Your difficulties will arise in holding off an enemy counterattack on the bridges, until you are relieved.
Brig. Nigel Poett, Commander 5 Para Brigade.

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