A little bit of help goes a long way.

Last month we sent out a plea for some guys to help us finish off the mod. Luckily for us at least two people were listening. We welcome aboard Jenn0_Bing and Cpt. Ukulele to help us finish off the weapon skins and map props respectively. Like a good taskmaster we threw them straight in at the deep end with Jenn0 starting work on the K98 almost immediately and Ukulele tasked with the vital job of creating an army of door handles…

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The last 10% is the hardest 10%…

Sorry for the super long wait between news updates, it’s just been real hectic over here at Ham and Jam. Lots of changes with the team members lives has left precious little time to spend working on the mod, but fear not as we’re still pumping out work even if this update shows little of it unfortunately.

It’s true what they say, the final 10% of any project is the hardest 10% and we’ve certainly hit that here at Ham and Jam. There is no doubt we are in the final phase of production before releasing our first public version, it’s just taking an age to get it sorted!

Two things are certain:

1) The bulk of the work on the mod is done, what’s left is minor…but a lot of minor stuff makes a major stepping stone.
2) We have come too far to let anything stop us now.

Work on the mod toils on through the long Summer nights here at Ham and Jam and slowly but surely we’re getting there. Every day more and more bugs are quashed and more and more features are added. The stuff left to do is trivial compared to the rest, yet without it the mod feels incomplete and unreleasable.

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Full Steam Ahead

Lots has been happening with the team in our separate lives, but progress is still ploughing on at a rate of knots, especially on the testing and bug crushing front. The last few tests have been very productive and have resulted in many bugs being found and fixed especially without new deploy code.

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New year – new progress!

Apologies for yet another late “monthly” update but take it as a good sign that we’ve been too busy! Some good progress to report this time along with a little sadness.

First up, two new maps are taking shape in the form of Dunkirk and Mercury.

Dunkirk is set in the spring of 1940 and the withdraw of the British Expeditionary Force from northern France. Set somewhere near Saint-Venant; the scenario is that of a small British convoy ambushed by German forces holed up in a nearby farm. To survive the British need to stop the Germans overrunning them, falling back through an orchard to a defensive position in a farm.

Mercury is based on the German airborne operation of the same name. Set on the island of Crete, German forces must fight from their landing zones and capture a small town before pushing on to capture the nearby airfield from the Commonwealth forces holding it.

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