View Full Version : Idea for vehicles
Rome
31st August 2009, 06:17 PM
Instead of players riding in vehicles, is it possible to "trigger" a tank to move and blow something up as an objective? Infantry-working-with-tanks cooperation. Maybe the other side can have a chance to blow it up before it reaches its objective, making the infantry do the dirty work.
SteveUK
31st August 2009, 07:10 PM
It will be possible once I code the destroy gametype that's planned for the first release. The objective entities have outputs which fire when they're captured so you can move a tank along a func_track_train if you wanted.
We do have a proof of concept map with something like this.
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