View Full Version : How does one help out?
DysPatch
4th July 2008, 02:53 AM
I started a map about Juno Beach a while ago, and I would like to work on it again. I have a few questions though.
Would you guys like a Juno map?
Where can I find an FGD or Gameplay model of the game (so i can create objectives for the map)
Should I map with DoD:S textures for now?
Here are a few samples of my work on Nan sector a long while ago:
http://danielmiede.pshl2mod.com/ss/nan4.jpg
http://danielmiede.pshl2mod.com/ss/nan3.jpg
http://danielmiede.pshl2mod.com/ss/nan2.jpg
http://danielmiede.pshl2mod.com/ss/nan1.jpg
And here is some of my work on FA:S (More recent work)
http://danielmiede.pshl2mod.com/ss/wra4.jpg
http://danielmiede.pshl2mod.com/ss/wra2.jpg
http://danielmiede.pshl2mod.com/ss/iwo4.jpg
http://danielmiede.pshl2mod.com/ss/iwo3.jpg
http://danielmiede.pshl2mod.com/ss/rub1.jpg
http://danielmiede.pshl2mod.com/ss/rub5.jpg
Ginger Lord
4th July 2008, 12:05 PM
Was about to reply to your email but will do it here as a general post so others can see it.
We're currently not looking for any additional mappers. Feel free to continue the map and once the mod is released you can release it as a third-party custom map and if its any good we'll check it out to see if its worthy of being part of the official mod.
We won't be releasing the FGD or any form of mappers sdk before the release as its essentially useless. You have no idea of how the game plays out or how the entities work together so any maps built beforehand could turn out to be useless or require such heavy reworking that it would be easier to ditch and start over again.
As for textures, we won't be using any CSS or DoDS textures in the mod so if you use textures of models from those games they will have to be replaced. We are using as close to 100% custom content as possible and standard stock hl2 textures/models fill the gaps.
DysPatch
4th July 2008, 12:06 PM
Alright, good to know. I will just wait for release then.
newmodel
10th July 2008, 11:04 PM
hi, can i has german model and build zeltbahn on it for you?
spine
11th July 2008, 12:11 AM
newmodel: What?
Nice mapping work DysPatch, would be great to see that Juno map in HaJ.
You could use some of the textures from texturehub as we are using a lot of those aswell,
it wouldn't be that much of a change then. ;)
porc-épic
11th July 2008, 12:33 AM
Spine, I have a question :) how do you make self illuminating textures?
spine
11th July 2008, 11:44 AM
He he, seems a bit strange that you'r asking since I recently made a tut on that.
It's on the texturehub forum under 'general art tips', the post is called 'texture light'.
This is the basics:
Make an alpha channel of the aeria on your texture
that you want to give of light.
Compile/save the texture as compressed with alpha.
Add "$selfillum" 1 to your text file and your done.
porc-épic
11th July 2008, 02:27 PM
Ah right I just saw a computer panel that was self illuminating in the image gallery on there and wondered how you did it :) Looks like a good site.
Asskicker
26th July 2008, 09:13 PM
Looking great man! If you ever get it finished you might want to release it for DoD:S? :)
But the strand could use some more cover, it will be to hard to get over there.
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