View Full Version : server size
porc-épic
16th May 2008, 09:12 PM
Can you make it so that servers can't have a server above a certain player limit?
I was thinking 16-20 player limit because it's a lot more fun to play with small amounts of people instead of the stupidly high amounts of people on 32 man servers when all you have to do is hold down fire and you'll probably get a kill but also because my laptop lags on servers with more than 16 players :icon_lmao:
Ginger Lord
16th May 2008, 09:21 PM
This is something we talked about ages ago but never set on anything, we also though 16v16 may be too much for some of the maps if not the engine.
porc-épic
16th May 2008, 09:38 PM
I meant 16 overall like 8 v 8
Jed
16th May 2008, 11:13 PM
it's currently set to a max of 24.
zone trooper
17th May 2008, 12:27 AM
We haven't played any of the maps so far, for some people 24 people could be too low and for others it could be too high. Most mods set a max of 24 players at first to ensure that its stable for everyone.
Can you make it 64 players max or has Valve blocked that option from mod developers?
Hugo.B
17th May 2008, 09:44 AM
... Can you make it 64 players max or has Valve blocked that option from mod developers?
... we also thought 16v16 may be too much for some of the maps if not the engine.
I guess your question has already been answered. ;)
porc-épic
17th May 2008, 10:57 AM
^_^ why would you even want 64 players? Even on my awesome PC which runs most games at 100 fps it would probably go down to 15 fps
Ginger Lord
17th May 2008, 06:03 PM
I think Valve have hard coded a 32 player limit although in the code you can see they experimented with a limit of 128 players.
zone trooper
17th May 2008, 08:54 PM
I think Valve have hard coded a 32 player limit although in the code you can see they experimented with a limit of 128 players.
128 players in DoDS or CSS would be nuts, espically for zombie games.
porc-épic
18th May 2008, 01:20 PM
I once played in a 64 player server and it was horrible, everyone was spawning inside each other, it was laggggggggggggy and everyone was using grenades :(
spine
19th May 2008, 07:38 AM
I once played in a 64 player server and it was horrible, everyone was spawning inside each other, it was laggggggggggggy and everyone was using grenades :(
In a strange and twisted way.... that is kinda fun aswell... :D
(Not for long though..)
ZeJudge
22nd August 2008, 03:50 PM
I think 24 is just the right amount for a server in FPS's.
I mean sure it would be fantastic to see this game capable of withstanding a 42 man server capacity in a game such as this! From what i've seen in the latest video, the maps look big enough and the environments dont look as though your going to be getting super low frames per second.
Maybe this is something that can be tested in beta stages. Also, you might want feedback from beta testers of their computer specifications to react and compare frames per second and any latency issues.
Hugo.B
25th August 2008, 11:44 AM
My current favourite is 5v5, as it removes many of the rewards for camping, and adds a stealthy factor.
ZeJudge
3rd September 2008, 03:39 PM
Although, camping is required in a WWII environment, for example the machine gunners are needed to hold an area if they can from enemy flanks and covering fire, also the snipers are definately required to camp at times. Think of the realism aspect of the WWII era and in a military sense. Although i know this is a game and is for fun, but thats where teams working together and strategies become a necessity.
Asskicker
13th September 2008, 07:12 PM
24 players is good in most games.
ZeJudge
23rd September 2008, 12:42 AM
A nice short and sweet reply there ;)
Ihmhi
15th January 2009, 05:32 AM
There's a few ways we can approach this.
Obviously, for coding reasons, we have to pick a limit so the game runs smoothly. But what if there's a map where the mapper believes that only 8v8 would be good?
There's two ways we can handle this. One way is to allow maps to set a "maxplayer" variable, so some maps can not have more than 16 players total no matter what.
Another option (that isn't mutually exclusive from the previous one) is to do something TRIBES did back in the day called Tournament mode - X players (let's say 7) are randomly picked from a team to play. When they die, they don't respawn until their random turn comes back up again. This would ensure there's only 14 people in play and a few sitting on the sidelines. This style would work for small but fast paced maps.
Pierog
16th February 2009, 05:08 PM
Keep in mind with each extra player the amount of network data grows exponentially.
SteveUK
16th February 2009, 05:38 PM
Valve put a nice little comment in the code. 32 is the absolute max before you see any performance issues, anything above 64 will just be unplayable.
Stear [79th AD]
5th April 2009, 02:09 AM
I think 32 server slots would be perfect not to low and not to high.
Volosh [79th AD]
5th April 2009, 08:13 PM
I'm going to have to agree with Captain on this one. Only because when you get up into the 40's/50's/60's. The game starts to get out-of-hand and just becomes total chaos.
Snuffeldjuret
7th November 2009, 03:46 AM
24 seems pretty fine I think. Not to few,and not to many =).
Wermacht Warrior
3rd October 2010, 12:28 AM
What if instead of setting a limit on the number of players for the game. Set the limit for each individual map. It would be a plus for larger maps and clan servers, imo.
Jed
13th October 2010, 09:46 AM
Might get a bit annoying for those players that get dropped because the next map in rotation can't handle as many as the one before.
Splatt
13th October 2010, 12:15 PM
Might get a bit annoying for those players that get dropped because the next map in rotation can't handle as many as the one before.
That would be VERY annoying!
Wermacht Warrior
14th October 2010, 01:34 AM
Yes, I suppose it would...
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