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porc-épic
12th April 2008, 10:54 PM
Whats everyone's average fps using the video stress test?

Mine was 63 on a laptop with integrated graphics :)

(with a lot of settings being changed though, it was 10 before I changed the settings)

Hugo.B
14th April 2008, 09:21 PM
Which video stress test? whose?
Valve CS:S, Lost Coast?
Futuremark 3DMark06?
etc.

I currently have a passively cooled Nvidia 7600GT made by XFX - it gets about 110fps in True Combat: Elite(Quake3 engine multiplayer comparable to CS:S), and roundabout 43FPS in Half Life2 Episode2 using cv_showfps 2.

Is this thread for bragging rights or for the HaJ devs. to know what the client machines'll be running?:icon_lmao:

porc-épic
14th April 2008, 09:56 PM
Bragging rights. :)

I meant the css video stress test.

fess
15th April 2008, 11:12 AM
I've found the stress test doens't really reflect actual performance, on my current settings the stress test gives me around 120~ but in reality my average fps is more like 70.

Ginger Lord
15th April 2008, 05:00 PM
CS:S stress test gave me an average of 220.2fps.

E6750 o/c'd to 3Ghz
4GB DDR2 800 RAM
nVidia 7900GS 256MB
1440*900 all settings on high, full HDR, no AA and 16xAF.

In HaJ I get between 60 and 200fps on all the maps.

porc-épic
11th May 2008, 08:38 PM
wow nice fps

And yeah the video stress test isn't great for telling what fps you'll actually get. I managed to get an increase from 63 to 68 just now, obviously it doesn't sound huge but it makes the games more smooth, I get around 20-30 fps in-game which actually isn't that bad and it's playable. I was thinking of overclocking my cpu as that seems to be one of the problems for my laptop in on-line games.

In off-line servers just testing things out I get 40-50 fps but on-line I have a huge decrease in fps and I'm not really sure why? Is it my cpu? I don't really think the graphics card is under that much stress on-line than off-line.

Ginger Lord
11th May 2008, 11:33 PM
Well offline servers you're only by yourself, online your CPU has to recieve and operate all the instructions from the server.

Hugo.B
11th May 2008, 11:44 PM
More players on screen = more polygons, and with far more things happening, there are naturally more calculations to be processed.

EDIT: GL beat me to it. :)

There's a map known as obj_snow on a tactical fps I play, which having snow and therefore more to render, was open for exploitation to your advantage by using smoke grenades during a firefight, thus causing those with worse connections or GPUs to lag.

porc-épic
12th May 2008, 09:45 PM
What I don't understand is that I'm getting around 15-30 fps in css but in dod:s I'm getting 1 fps, actually that's a lie it was 2 fps a few minutes ago :D

porc-épic
12th May 2008, 10:14 PM
Well that's weird, it seems to be one of the commands in the autoexec.cfg I'll have to try and work out which ones it is now and take it out.

porc-épic
14th May 2008, 10:05 PM
just downloaded dod... it runs worse than dods set to dx 7 whats going on?

porc-épic
3rd June 2008, 05:45 PM
I've managed to go from 65 fps in the video stress test to 100 an increase of 35 fps which is an increase of 90 fps from my original fps. I am very happy :D
http://img73.imageshack.us/img73/1152/fpsspeedma7.jpg

update - I've managed to get it up from yesterdays 100 fps to 143 fps, the reason I suddenly got an increase of 45 fps; I forgot to change the default value of "fps_max" or whatever it's called.
http://img72.imageshack.us/img72/5961/fpsspeed2fs4.jpg

Fairly good for a laptop :)

porc-épic
15th August 2008, 03:35 PM
Just got a new pc, 312fps ^_^

fess
15th August 2008, 04:32 PM
Lucky bastard ;)

Hugo.B
15th August 2008, 05:28 PM
312fps...
As the AMD ATI 4870 X2 gets 154fps in HL2 Ep2 max settings(bit-tech (http://www.bit-tech.net/hardware/2008/08/13/amd-ati-radeon-hd-4870-x2/10))...

I'm guess that you are probably running more than one Nvidia 280 or AMD 4870s and have low settings in what I assume is DoD:S.


In which case you have got a nice PC.
Correct?

porc-épic
15th August 2008, 06:03 PM
nvidea 260
core 2 quad q945
4GB RAM

It was in css though. So I'd get less fps in dods/ep2.

Splatt
15th August 2008, 06:44 PM
Core 2 Quad Q6600 @ 2.4MHz
GeForce GTX260
4GB RAM

= 160fps on Source Lost Coast @ 1920x1200 @ recommended settings.

Ginger Lord
15th August 2008, 06:46 PM
I should really get a new nVidia card, my 7900GS seems to be old hat these days.

Splatt
15th August 2008, 09:45 PM
I should really get a new nVidia card, my 7900GS seems to be old hat these days.

Cards are old hat within months... :(

babokitty
16th August 2008, 12:26 PM
You'd be better off with a better CPU. HL2 games are infamous for being CPU bound.

Ginger Lord
16th August 2008, 12:34 PM
You'd be better off with a better CPU. HL2 games are infamous for being CPU bound.

My CPU is fine, Core2Duo E6750 o/c'd to 3Ghz. Just need Source to be better optimised for dual core, Orange Box engines are but its a bit flakey.

porc-épic
16th August 2008, 01:33 PM
yeah and "Mat_queue_mode 2" doesnt seem to do anything for my quad core :@

Hugo.B
16th August 2008, 02:50 PM
So who here bought a pre-assembled computer and who built it?

I built, and it stood me in good stead during the hardware side of an HNC in computing.
That said, buying can be cheaper and a lot less hassle than building it yourself.

fess
16th August 2008, 04:30 PM
Hmm, maybe less hassle but generally you can build a PC to the equivalent of say one of Dell's XPS systems for less.

Ginger Lord
16th August 2008, 04:43 PM
Mines a mix. Originally was made for my by a small local pc company to exactly my spec's, for only £50 more than what I could do it for.

Over the years it has been me updating and swapping parts, only thing left from original is one of the 160GB HDD's.

babokitty
16th August 2008, 04:52 PM
Heh, I'm still using a AMDx2 3800+ from 3 years ago. Even back then, the CPU was bottlenecking my NV6800GS in DOD:S.

Nowadays, I get 50FPS min with "mat_queue_mode 2" on the OB Engine DOD:S and no smoke lag. On the other hand, I occasionally dip down to 25FPS min on TF2.

As long as H&J doesn't use extensive particles and physics like TF2, should run fine for most systems.

Hugo.B
16th August 2008, 05:18 PM
May I ask what "mat_queue_mode 2" does? This is the first time I've heard of it.

I have an AMD 4400 x2 @2.5GHz, 2GB RAM, and a 7600GT - would this command be of any benefit to me as respects improving framerates?

Jed
16th August 2008, 05:33 PM
I heard it mentioned on the Steampowered forums a while ago and that it enables Sources in-development multi-core code for Duo and Quad core processors.

-1 : force off
0 : off
1 : Hyperthreading
2 : Multithreading

Apparently mode 2 can be a bit buggy but there supposed fixes:

http://forums.steampowered.com/forums/showthread.php?t=694944

Hugo.B
18th August 2008, 01:40 PM
I turned everything onto full detail, loaded the start of Ep2, and entered mat_queue_mode 2. It caused a leap in fps from 19 to 70, but at the same time was jerky as if there were low fps, so yep, it needs a lot of optimizing.

It requires a fair bit of fiddling with the other commands mentioned on the steampowered forums to get any resemblance of smoothness.