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spine
31st August 2007, 11:52 PM
Hey, I've got this new project that I want to share with you.
Donno if it will be off use for anyone on these forums but
might aswell give it a go.

The Project is TextureHub a website with "swapping skills" as the base idea.
Let me explain: ;)


In short:

It's a site you can add your own work to, promote yourself,
help out mod teams and mappers, get connected with people who need you.
Get help for your project, and maybe find artists for your team.
It's all for non comercial work, mods and privat work but it could lead
you to what you want.
It needs help to get started and time to work but if you are willing to
try it should be a good addition to the modding society.


More info if you are interrested:

I was thinking that there is loads of mappers and small mod projects
around that need support with stuff they make,
like a certain texture a map prop or a skin.
And sometimes not so easy to find someone willing to help out.

My idea was to make a site that would support non comercial
developers/mappers, artists with this, and it would be a good way for artists
to present and share their work and maybe even get connected with a mod team.
It would work as a graphic hub, making connections between artists and
as an advertising spot for your work.

It will mostly be about environment textures/skinning but modeling
and mapping could be covered if I get the right staff/members. :)
We would also cover other game related news.

It's not a tutorial site, we seek artists that already have finnished that stage,
but of course we could have some if requested and someone wants to write one.
(Also there is plenty of good tutorial sites around anyways.)

So far we have only experience with Half Life modding so artists with experience
from modding other games are incurraged to join.

We would like to supplie downloads for older stuff aswell, like wad files
for HL, so if you got some of the old classics, please share them.
We can only host work submitted by the original artist,
or if given a written permission by the original artist.
This is strictly non comercial and the artist will only recive credits for
his work, but this is also a good way to make connections.

I will start off by uploading all my work but this project will only work
if other artists are willing to share some of their work and maybe taking up
some requests.

The site will be shaped by it's users so you could very much be appart of
how this site will be, by adding news, articles, share work and links yourself.
And off course decide the level off your comitment.

This is all very early days and only time will tell if it's a good idea,
but give it a chance and hang in there things might happen.

So in short, if you got some sort of talent within game modding and want
to share it with someone that needs it, I would like to present your work
and make the connection.

Welcome to www.texturehub.net

Sly Assassin
1st September 2007, 02:55 AM
Sounds good Spine, I could use some texture help with Hachau (my dod map), I'm learning Photoshop CS3 atm so I'm turning out some very basic base textures such as concrete, brick and stucco but could always do with some help from people who know exactly what they're doing.

I'll be checking into the site and hanging around from now on :)

Hugo.B
1st September 2007, 11:13 AM
Sounds great.
It might be a good idea to have all textures uploaded to be placed under an open-source license that permits modifying, as long as credit is given to the author.

Arturo
1st September 2007, 04:53 PM
Sounds good could use some help aswell becuase i'm a noob at modeling/texturing/animating.

spine
1st September 2007, 09:04 PM
Good stuff Guys,
yeah Hugo all my textures are ok to modify as long as they stay mine, that means in my case that my texture signature _spi stay and credits go to me.
I set that rule for anything on the web site unless the artist says otherwise.
Check out th FAQ.

Slackiller
7th September 2007, 02:18 AM
good stuff, signed up , awaiting approval.