In memory of Mitchell “Engineer” Keesee.

Mitchell Keesee

It’s with a sad heart that I have to report that the Ham and Jam team has suffered the loss of one of our earliest and long serving team members.

Mitchell Curtis Keesee known to the team by his nickname, “Engineer”, passed away at home on Monday 26th September at the age of 23.

Mitchell was our sound engineer and joined the team in early 2006 not long after the game got started proper. He has created almost all of the games sound effects and was passionate and dedicated in his work.

Mitchell’s obsession with tweaking and getting things perfect was often a blessing and a curse as he could never stop fiddling no matter how much we told him he didn’t need too. He would often disappear for a month at a time only to come back with a massive update.

He was a tireless perfectionist when it came to his craft. To quote the log entry of his last submission to our SVN server:

“New sten sound, superior to previous incarnations.”

He was creative in his work not just aiming to clone a sound but to engineer it to give a specific effect or impact within the scope of the game. He saw the soundscape as something that is experienced rather than just heard. Something we’re sure came from his love of classical music.

Mitchell worked on other games, most notably Firearms:Source, but was always considered a core member of our team and was a staunch supporter of the game who would promote and praise it whenever asked about it. He was a true team player.

Apart from his work as a sound artist we’ll also remember him for his bizarre, absurd and often irreverent sense of humour which has lightened the mood on various bad times during Ham and Jams development.

On a personal note, I first met Mitchell on-line as far back as 2003 when he was a 15 year old kid interested in making 3D models. I shared many tips and tricks with him and watched him tackle new weapon models, textures and even dabble with the odd character model.

Around 2005 he started to become more focused in sound production and was already making sound effects for game such as Day of Defeat, Duke Nukem 3D and was working on The Trenches when I approached him to help with our then new venture Ham and Jam.

He had worked on a number of games that failed to see the light of day but his dedication to Ham and Jam I take as a sign in his belief that something great will eventually come out of all this.

He’ll be missed by all of us but he’ll live on with every grunt, groan, boom and bang you hear in Ham and Jam.

Our thoughts are with him and his family.

November News.

Last month we showed off what the new guys were making and they’ve continued making progress, with the MG34 and MP40 currently in their capable hands. Once they (they being Jenn0_Bing and Rick_D) have done those, then all that’s left is the Enfield and a few minor tweaks to the K98 and Bren’s.

Yes I did say Bren’s as in multiple…

Cpt. Ukulele has also been hard at work with the never ending requests of prop models following on from his assault on the door handles. We’ve also had some fantastic help from some voice actors so you’ll be belting out orders in British, German, Canadian and Polish! We’d love for some more German voice actors to get in touch though.

Read the rest of this entry »

Hold until relieved.

People have been asking long enough for some sort of in-game video so as it’s the 64th anniversary of D-Day and the gliderborne assault on the Caen and Orne canal bridge we thought we’d oblige.

John put together a quick walk around of our Pegasus Bridge map for you so you can see how it’s progressing so far. It’s about as historically accurate in terms of layout as we can make it, it’s now going through the process of refinement for gameplay and visuals. The preview shows the main area of the map – theres more to it but we’re keeping those bits to ourselves for now.

Even as you watch it the video is already out-of-date as we’ve already made more tweaks to it. However, it’s still good enough to give you a feel.

The capture of the bridges will be a coup de main operation depending largely on suprise, speed and dash for success. Provided the bulk of your force lands safely, you should have little difficulty in overcoming the known opposition on the bridges. Your difficulties will arise in holding off an enemy counterattack on the bridges, until you are relieved.
Brig. Nigel Poett, Commander 5 Para Brigade.

Get the Flash Player to see the wordTube Media Player.

We’re not all amateurs you know…

Oops! I was going to include this in the monthly news update but forgot!

Søren “mXed” Norbaek who works with our models and animations has been lucky enough to win a place on the presigious KAU CG line – a 3D arts and animation course at The Animation Workshop in Viborg, Denmark. Apparently there are very few places available and your application and associated work has to be of a very high standard to win a place. To quote the man himself:

The course is a BA in Character Animation and follows two lines. The first works with animation only, 2D and 3D for cartoons and movies like Disney and Pixar produce, the other line (which I’ll be doing) is called CG Artist. This is the “more” creative line we will be doing character designs, model creation, rigging, rendering – the “behind the scenes” stuff.

Grattis Søren! ;)