A bumper Christmas post.
It’s the time of the year where mod development naturally slows, team members are currently slogging it home to their parents to be fattened up with mince pies and mulled wine all over the world. This week also holds our last internal beta test of 2009. Feels weird that this year we’ve done over 100 tests and in the back of your mind you think “Have we actually gotten anywhere?”. The answer is yes! The downside of regular tests is you never really see the mod evolve if you’re active in it, however when you flip your version of the mod back a month or two via SVN, the difference is amazing.
As we plough headlong in 2010 what can we/you look forward to? A public release in some shape or form for certain. When? Who knows, but rest assured when you read a date on the site that we’ve been ready for a good while before and have been solidly testing the mod to hopefully have a smooth release *touch wood*
Back to this year though, things have been progressing quite nicely. Spine has finished all the overview maps (we’re showing two in this update, the largest and smallest) for all the levels due to be released in v1.0 and is back on texture making duties, cranking out signs and posters like a Norwegian sweatshop. Weapon textures are being finalised (you can see bits of the WIP MG34 in the images) and prop models are being churned out by Cpt. Ukulele at a rate of knots. He finished off the Horsa glider models for Pegasus in a matter of days, something that had eluded 3 other modellers for months.
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