Hold until relieved.

People have been asking long enough for some sort of in-game video so as it’s the 64th anniversary of D-Day and the gliderborne assault on the Caen and Orne canal bridge we thought we’d oblige.

John put together a quick walk around of our Pegasus Bridge map for you so you can see how it’s progressing so far. It’s about as historically accurate in terms of layout as we can make it, it’s now going through the process of refinement for gameplay and visuals. The preview shows the main area of the map - theres more to it but we’re keeping those bits to ourselves for now.

Even as you watch it the video is already out-of-date as we’ve already made more tweaks to it. However, it’s still good enough to give you a feel.

The capture of the bridges will be a coup de main operation depending largely on suprise, speed and dash for success. Provided the bulk of your force lands safely, you should have little difficulty in overcoming the known opposition on the bridges. Your difficulties will arise in holding off an enemy counterattack on the bridges, until you are relieved.
Brig. Nigel Poett, Commander 5 Para Brigade.

Get the Flash Player to see the wordTube Media Player.

We’re not all amateurs you know…

Oops! I was going to include this in the monthly news update but forgot!

Søren “mXed” Norbaek who works with our models and animations has been lucky enough to win a place on the presigious KAU CG line - a 3D arts and animation course at The Animation Workshop in Viborg, Denmark. Apparently there are very few places available and your application and associated work has to be of a very high standard to win a place. To quote the man himself:

The course is a BA in Character Animation and follows two lines. The first works with animation only, 2D and 3D for cartoons and movies like Disney and Pixar produce, the other line (which I’ll be doing) is called CG Artist. This is the “more” creative line we will be doing character designs, model creation, rigging, rendering - the “behind the scenes” stuff.

Grattis Søren! ;)

The Longest Day (and nights)

The Longest Day begins

It’s almost mid summer and with it comes June 6th and the anniversary of D-Day. That’s always something special for us as it marks the events at Pegasus bridge which inspired us so much in the making of the game.

For me it’s an especially poignant time due to my personal interest and involvement with the Glider Pilot Regiment. I’m privileged to know a number of ex-glider pilots, some of whom flew the gliders to the Caen canal bridge landing zones.

Can you imagine what it must of been like gliding silently in an 8-ton plywood aircraft over 12 miles in pitch darkness with only a stopwatch and a compass to navigate and then landing it in a specific field barely big enough take one let alone all three of you?

Seriously, give these guys some thought on June 6th. If they hadn’t captured and held the bridges the Allies wouldn’t of been able to push on so quickly from the beachheads.

So, after that moment of reflection, here’s this months update.

Donations

A huge thanks to everyone who donated something towards the Ham and Jam project. We won’t name names, but you know who you are and we greatly appreciate it. We’re very close to our target for what we need to keep our development services running but we still have a deadline of June 25th! If you were planning to make a donation please do!

Hopefully next months update we’ll be able to give you a breakdown on where the money is going.

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