Mission One - Complete

As you may (or may not..) have read in previous updates, about six months ago we decided to re-code Ham and Jam from scratch. This was a hard decision for us, we had a semi-working version of the mod but ultimately it was deeply flawed in many places. Partly this was down to it being the first release of the Source SDK which was rather buggy and also it was our first experience of actually coding a mod. If we had decided to keep working with what we had inevitably it would come back and bite us in the arse. So we weighed up the pro’s and con’s and took the step of re-starting the code side of the mod from scratch to allow us a better crack at getting what we wanted doing, done right.

We’ve learnt alot in the year or so of tinkering around and we are proud to announce that we have finally overtaken the point at which we decided to restart. All the features we had in at that point have been recoded and even more have been added and they all work much better than they ever did. Everything is much cleaner, faster, efficient and modular. Adding stuff is a joy now compared to what it used to be.

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[Dev Diary] Spine speaks!

It’s time for me to write some words about my work here at HaJ. My name is Lasse “spine” Olsen and I help out with game graphics, that could be anything HaJ needs really, allthough textures is what I’ve done most of.

I recently got the chance to skin the British and Canadian uniform skins for the player model, Alun had started on the player skins but when I got the task I wanted to start from scratch.

It’s not my first player skin but the first WW2 army skin I’ve done and I love the accuracy thats involved with making such a skin. Jed’s model was already accuratly constructed after good reference and input from WW2 veterans, so that made my job easier. I did my best with help from the team and the resources available to make it as realistic as I could. We are all pleased with the result and it can be further developed into different company and country skins when we need it.

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