One Year On….

April 1st last year we publically unveiled the mod, perhaps too early in retrospect or perhaps not early enough in others.

Compared to other Source engine mods 1 year of offical dev time is miniscule, others have been in production for 3-4 years, some even from before HL2 was released and still have not released. I think its pretty amazing we have gotten as far as we have with effectivly a core of about 5 people doing the work with others chipping in.

That said we had hoped to be much further along now, we are held back by two things really. Coders and Animators. Essentially the maps for version 1 are pretty much done and we just need the coders to finish our objective system and playtest and fix bugs. We need the animators to animate all our weapon models, which are all modelled and the mjaority unwrapped. We want to get the animated before skinning as we can then optimise and give the skinners the best possible UV to work with.

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