Spring has sprung

As you’ll no doubt of noticed we’ve had a bit of a spring clean of our website and are now sporting a new design care of Spine our art lead. The original site design was something we put together quickly when we first launched Ham and Jam but after a year it was really starting to look a bit shabby. We’ve tidied a lot of things up too so hopefully using the site will be a bit easier and for us, keeping it up-to-date will be a pleasure rather than a chore.

We need your support!

Donate

This month we’d like to draw your attention to the nifty “donate” button lurking over there in the sidebar. As we briefly mentioned in the last news update we’re trying to raise money to help cover some of the expenses that Ham and Jam has incurred.

Up until now our expenses have either been covered by sponsors or from members of the development team digging into their own pockets. Luckily it’s only been small amounts so far which has meant sacrificing beer money on the odd occasion. However, we’re having to dig into our pockets more often than is financially viable and the kindness of our sponsors only goes so far.

One area that is critical is to maintain and pay for the teams SVN server which has been the central pivot to our development process. Our current SVN server was provided free for a year by a sponsor but very soon that deal will end and we will have to cover the cost of the server ourselves.

This is where we need your help. We need to raise £200 by the end of June to secure our SVN services for another 12 months. Without it development on Ham and Jam could grind to a complete halt!

At the moment we have a fairly basic SVN set-up but with £200 we will be able to expand our source repository and allow more of our development team access to it. It will also enable us give access to beta testers so that they always have access to the latest updates - something we sorely need for our upcoming regular playtests.

We don’t expect to raise the entire £200 from donations alone and the dev team will add what we can to the fun as we’re able. So if you’ve got a few pounds, euros or dollars sat in a paypal account doing nothing, we could really put it to good use!

If you’d like to donate but don’t have a the ability to use Paypal, let us know and we’ll discuss other ways you can get your donation to us.

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The floodgates have opened.

This time a month ago I was dreading having to write this post, development had been slowly ticking over like a car on idle. Things were warming up but not as fast as you need when its a cold morning and you have to be at work in 10 minutes. I was thinking “What am I going to write about this month?” and struggling with any decent chunk of insight and information to come up to fit the bill.

Then something amazing happened. Out of nowhere and by pure coincidence the majority of the team found a good portion of time in their busy lives where nothing was going on, even Olah our coder has managed to dig his way out of a hole and help commit a whole bunch of new stuff. So without further a do, let get on with with whats happened this month

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New Year news - for real this time!

O.K. I admit the last news post was a joke, but it was true! I was in the middle of writing the up-date when I was invited down the pub and I thought it might give me some inspiration. :D Well at least you can’t say we’ve got our priorities wrong.

So lets got on with it…

Weapon System

I finalised the weapon code for rifles and machine guns over Xmas which now means they function as per our original design plan. Most of the effort was put into making the code as simple and portable as possible and from that we have two “foundation” weapon classes that all our other weapons are based on. This means we can add new rifle and machine gun weapons into our framework very rapidly with the bulk of the work being the modelling and animating.

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New Year news.

I was supposed to sit and write a news update but I got bored and went to the pub instead… :S