[Dev Diary] Spine speaks!

It’s time for me to write some words about my work here at HaJ. My name is Lasse “spine” Olsen and I help out with game graphics, that could be anything HaJ needs really, allthough textures is what I’ve done most of.

I recently got the chance to skin the British and Canadian uniform skins for the player model, Alun had started on the player skins but when I got the task I wanted to start from scratch.

It’s not my first player skin but the first WW2 army skin I’ve done and I love the accuracy thats involved with making such a skin. Jed’s model was already accuratly constructed after good reference and input from WW2 veterans, so that made my job easier. I did my best with help from the team and the resources available to make it as realistic as I could. We are all pleased with the result and it can be further developed into different company and country skins when we need it.

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April madness!

April certainly has been an “interesting” month for both myself, and the whole dev team.

The marketing department is in full swing and Planet HL have given the mod some excellent coverage. All the dev team are making good progress, especially with the code and the feedback from the community has been nothing but positive!

We’ve got a cool system in place that runs off a SVN (Subversion) platform which basically functions like Steam. It means all the Dev team, mappers and main contributors have access to the latest build any time they feel like updating it. If a modeller makes a new map model, all mappers will be able to instantly increment their installation with the new model without having to download the whole build again!

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