The countdown to D-Day
Our apologies for the obvious lack of recent updates about Ham and Jam. The past three months have been very chaotic what with John leaving us to work at Crytek and myself working away from home a lot. It’s never easy when the team leads aren’t around and what little time available had has gone into production rather than the PR side of things and keeping the website up-to-date.
Ham and Jam has been a chaotic project through and through. It’s been almost four years since we started. Of those four years we lost almost a year and a half trying to use the original HL2 engine and then porting it over to HL2:EP1. We cautiously experimented with porting to the Orange Box engine too but given past experience decided to forget it and focus on getting the game finished.
We’ve also suffered from various team members coming and going due to their circumstances changing. Real-life always take a priority and over four years many of us have graduated and now need to focus on our jobs and some have had children and need to focus on their family. Ham and Jam was always meant to be a hobby and as such, it often has to take a back seat for some.
So with all this wistful retrospection, what the heck is happening with Ham and Jam?
Well brace yourselves.
We’ve set a release date.








