Big Bunch ‘o Media

Apologies that we’re late with this update but I can actually say that it was because we were so busy working on the game. No kidding, October was crazy with the amount of stuff we were doing and with two regular playtests and a proper beta test team we’ve had lots of bugs and feedback to work through. Suffice to say we’re finally getting on top of them and each week we seem to be slowly ticking off more and more bugs as fixed than there are being added.

Beta testing has been excellent as now with more people in game we can really get a feel for how the maps work. Having twelve plus players is great for testing the maps and I’m pleased to say virtually all of them passed with flying colours, very little major redesigning was needed. The most that happened was one or two buildings would be opened/closed up or an objective moved 10m to the left or right.

During the last playtest we took hundreds of screenshots between us we’ve uploaded a selection to the Playtest Images page in the media section. Here’s a few as a taster.

Beta Test November 05 2008 Beta Test November 05 2008 Beta Test November 05 2008 Beta Test November 05 2008

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